![]() Level up your creatures, spells, and towers, or fuse them together to make your cards even more powerful. But, as a premium game title, its in-app purchases seem invasively implemented, something which ultimately undermines the experience.įloop the Pig! It’s Adventure Time CARD WARS! Play the game inspired by the Adventure Time episode, “Card Wars”! Summon creatures and cast spells to battle your way to victory.Ĭommand an army of awesome warriors, including Husker Knights, Cool Dog, the Immortal Maize Walker, and even the Pig to destroy your opponent’s forces! Place towers and cast spells to unleash ultimo attacks.Ĭollect new cards to customize your deck for each opponent. In hours of playing, this only actually proved a problem once, but the principle remains offensive when each gem costs 69p / 99c.Ĭard Wars – Adventure Time is a good CCG and nice piece of fan service. The game's main currency, gems, can be used for everything: from expanding your card storage to paying for energy to play the game you've already paid for. Though fans of CCGs will be familiar with paying for cards, Cartoon Network has taken a slightly different route here. The game is already a premium experience, costing £2.49 / $3.99. Things get less rosy when the in-app purchases rear their heads. The fundamentals are there, and the aesthetic and voice acting do a great job of capturing the feel of the TV show. Other cards provide a variety of one-time uses and persistent buffs that can easily swing the tide of battle. Each card costs magic to cast, with each turn limited by the magic points available.Īssuming you balance your deck correctly, you should have one creature in each lane to provide your attacks and defence. Cards can be creatures, buildings, or spells. So, when building a deck, tactical terrain and card choice is vital to ensure maximum compatibility.īoth players are dealt seven cards from their deck. Some will have healing powers, while others will dish out meaty attacks. These can be anything from Blackened Swamps to the Pink Nicelands, and dictate what creatures you can summon.Ĭreatures associated with a terrain type conform to a specific tactic or ability. The set up stage sees you laying terrain down across four lanes. The basics will be familiar to CCG fans: you use cards to summon creatures to fight for you, in an effort to reduce your opponent's health to zero. But, while its reflexive self-referencing makes our heads hurt, it manages to be a fairly decent customisable card game - with one major caveat. Cartoon Network has taken the inspiration for Card Wars – Adventure Time from a card game seen in the cult cartoon.
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